An Educational Video Game To Model And Simulate An Ecosystem

Abstract

The purpose of this project is to design a video game that incorporates the principles of permaculture. This report contains a study of the subject matter, different ecosystems, the mathematics behind modelling them and the programming language of GameMaker Studio 2, as well as a detailed description of the design process and programming effort behind the game that was produced through this project.

About the authors

Thierry Guy Zigrand
Student
Benoit Ries
Tutor
BiCSLab Axis Greenware
BiCS Promotion Turing
Academic Year 2018
Semester 2
Tags educational game video

Watch Project Presentation: 🇬🇧 EN (🇫🇷 FR)

Download Project Report: 🇬🇧 EN

Project Source Code: GitHub